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Artificial Intelligence: Games




Games

Links

Amit's Thoughts on Path-Finding

http://theory.stanford.edu/~amitp/GameProgramming/

Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.

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Chinook

http://www.cs.ualberta.ca/~chinook/

Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.

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RoboCup: The Robot World Cup

http://www.robocup.org

Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.

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Machine Learning in Games

http://satirist.org/learn-game/

Review of research and implementations in Backgammon, Othello, soccer, and other games.

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Steering Behaviors For Autonomous Characters

http://www.red3d.com/cwr/steer/

Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links.

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Kynogon, an Artificial Intelligence expert for the video game industry

http://www.kynogon.com

Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected.

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Artificial Intelligence (AI) for Computer Games

http://ai4games.sourceforge.net/

Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.

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The Game AI Page

http://www.gameai.com/

Building Artificial Intelligence into Games

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GAMES Research Group

http://www.cs.ualberta.ca/~games

The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to industrial problems.

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Game Artificial Intelligence Articles and Research

http://www.aiwisdom.com

This site contains a comprehesive database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.

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IGDA - Artificial Intelligence Special Interest Group

http://www.igda.org/ai/

IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts.

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AAAI page on Video Games, Toys, Robotic Pets & Entertainment

http://www.aaai.org/AITopics/html/video.html

AI Topics provides basic, understandable information and helpful resources concerning artificial intelligence, with an emphasis on material available online.

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CGF-AI Links to Game AI and Tactical AI Resources

http://www.cgf-ai.com/links.html

A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.

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Home Page of the International Computer Games Association (IGDA)

http://www.icga.org

Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games.

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Steering Behaviors

http://www.steeringbehaviors.de

Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.

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Game Semantics or Linear Logic?

http://www.csc.villanova.edu/~japaridz/CL/gsoll.html

A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation.

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SimBionic - rapid development of intelligent behaviors

http://www.simbionic.com

SimBionic is an intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.

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Goal Seeker -- Solving the 15 Puzzle

http://sourceforge.net/projects/goalseeker/

A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework.

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ASCII Robot Soccer

http://www-2.cs.cmu.edu/~trb/soccer/

Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.

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GRIDWARS

http://www.gridwars.com/

The GRID WARS Challenge is a parallel programming challenge where developers submit battle programs that fight for control of parallel processors.

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Dynamic Stochastic Control - A New Approach To Game Tree Searching

http://www.robinupton.com/research/phd

Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities.

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Excalibur

http://www.ai-center.com/projects/excalibur/

Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment.

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Category for: Artificial Intelligence: Games