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Artificial Intelligence: Games: Page 2




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IGDA - Artificial Intelligence Special Interest Group

http://www.igda.org/ai/

IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts.

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AAAI page on Video Games, Toys, Robotic Pets & Entertainment

http://www.aaai.org/AITopics/html/video.html

AI Topics provides basic, understandable information and helpful resources concerning artificial intelligence, with an emphasis on material available online.

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CGF-AI Links to Game AI and Tactical AI Resources

http://www.cgf-ai.com/links.html

A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.

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GameDev.net -- Artificial Intelligence

http://www.gamedev.net/reference/list.asp?categoryid=18

Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, dozens of game development jobs, and the most active game development forums anywhere!

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Home Page of the International Computer Games Association (IGDA)

http://www.icga.org

Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games.

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Steering Behaviors

http://www.steeringbehaviors.de

Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.

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Game Semantics or Linear Logic?

http://www.csc.villanova.edu/~japaridz/CL/gsoll.html

A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation.

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SimBionic - rapid development of intelligent behaviors

http://www.simbionic.com

SimBionic is an intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.

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Goal Seeker -- Solving the 15 Puzzle

http://sourceforge.net/projects/goalseeker/

A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework.

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ASCII Robot Soccer

http://www-2.cs.cmu.edu/~trb/soccer/

Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.

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GRIDWARS

http://www.gridwars.com/

The GRID WARS Challenge is a parallel programming challenge where developers submit battle programs that fight for control of parallel processors.

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Dynamic Stochastic Control - A New Approach To Game Tree Searching

http://www.robinupton.com/research/phd

Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities.

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Excalibur

http://www.ai-center.com/projects/excalibur/

Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment.

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Category for: Artificial Intelligence: Games: Page 2