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Artificial Intelligence: Games: Page 2


 

Games

Links

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Game AI

http://www.gameai.com/ai.html

Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.

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Game Artificial Intelligence Articles and Research

http://www.aiwisdom.com

This site contains a comprehesive database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.

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Game Semantics or Linear Logic?

http://www.csc.villanova.edu/~japaridz/CL/gsoll.html

A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation.

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GameDev.net -- Artificial Intelligence

http://www.gamedev.net/reference/list.asp?categoryid=18

Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, dozens of game development jobs, and the most active game development forums anywhere!

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GAMES Research Group

http://www.cs.ualberta.ca/~games

The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to industrial problems.

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GIB Research

http://www.cirl.uoregon.edu/ginsberg/gibresearch.html

Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.

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Goal Seeker -- Solving the 15 Puzzle

http://sourceforge.net/projects/goalseeker/

A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework.

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GRIDWARS

http://www.gridwars.com/

The GRID WARS Challenge is a parallel programming challenge where developers submit battle programs that fight for control of parallel processors.

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Hannibal and Brutus

http://www.cam.org/~bigjeff/Hannibal.html

Othello programs written by Louis Geoffroy and Martin Piotte. Descriptions, results.

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Home Page of the International Computer Games Association (IGDA)

http://www.icga.org

Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games.

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Category for: Artificial Intelligence: Games: Page 2


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